Multiple character motion adaptation in virtual cities using procedural animation

Gabriela Salazar, Xun Luo, Andres Adolfo Navarro Newball, Claudia Zuniga, Carlos Lozano-Garzon

Producción: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Every person is unique in his/her size, proportions and style of motion. Reflecting such range of variations in virtual characters is one of the principal objectives to be achieved. While it is obvious that one size dos not fit all, maintaining a huge database of animations for many characters would pose a formidable challenge. By using a systemic approach to animations, we can free the animators from making multiple animations. Our approach allows for generating animation content at runtime to reflect human versatility in virtual characters. The present research aims to use procedural animation combined with inverse kinematics (IK) and simulated physics to have character versatility in an environment where diversity is required with the purpose of having a more realistic virtual scenario, saving time with faster iterations and reducing production costs.

Idioma originalInglés
Título de la publicación alojadaProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
EditoresDangxiao Wang, Andres Navarro Cadavid, Yue Liu, Mingliang Xu
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas223-226
Número de páginas4
ISBN (versión digital)9781728147529
DOI
EstadoPublicada - nov. 2019
Evento9th International Conference on Virtual Reality and Visualization, ICVRV 2019 - Hong Kong, China
Duración: 21 nov. 201922 nov. 2019

Serie de la publicación

NombreProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019

Conferencia

Conferencia9th International Conference on Virtual Reality and Visualization, ICVRV 2019
País/TerritorioChina
CiudadHong Kong
Período21/11/1922/11/19

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