Multiple character motion adaptation in virtual cities using procedural animation

Gabriela Salazar, Xun Luo, Andres Adolfo Navarro Newball, Claudia Zuniga, Carlos Lozano-Garzon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Every person is unique in his/her size, proportions and style of motion. Reflecting such range of variations in virtual characters is one of the principal objectives to be achieved. While it is obvious that one size dos not fit all, maintaining a huge database of animations for many characters would pose a formidable challenge. By using a systemic approach to animations, we can free the animators from making multiple animations. Our approach allows for generating animation content at runtime to reflect human versatility in virtual characters. The present research aims to use procedural animation combined with inverse kinematics (IK) and simulated physics to have character versatility in an environment where diversity is required with the purpose of having a more realistic virtual scenario, saving time with faster iterations and reducing production costs.

Original languageEnglish
Title of host publicationProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
EditorsDangxiao Wang, Andres Navarro Cadavid, Yue Liu, Mingliang Xu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages223-226
Number of pages4
ISBN (Electronic)9781728147529
DOIs
StatePublished - Nov 2019
Event9th International Conference on Virtual Reality and Visualization, ICVRV 2019 - Hong Kong, China
Duration: 21 Nov 201922 Nov 2019

Publication series

NameProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019

Conference

Conference9th International Conference on Virtual Reality and Visualization, ICVRV 2019
Country/TerritoryChina
CityHong Kong
Period21/11/1922/11/19

Keywords

  • Human motion
  • Inverse kinematics
  • Rocedural animation
  • Virtual character

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