TY - GEN
T1 - Towards tantalluc
T2 - 10th Colombian Computing Conference, 10CCC 2015
AU - Perea-Tanaka, Carlos F.
AU - Moreno, Isidro
AU - Prakash, Edmond C.
AU - Navarro-Newball, Andres A.
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/11/20
Y1 - 2015/11/20
N2 - Augmented reality focuses on providing the user with information about objects in the real world in a virtual context. The development of mobile applications using augmented reality and computer graphics technologies has been limited to restricted and constrained interactions. However, advances in video game engines and augmented reality development kits suggest the possibility, need and desire to explore better interactions in mobile augmented reality environments. This project strives to identify the strengths and unify the basic concepts of technologies including, augmented reality, video games, human-computer interaction, hypermedia narrative and mobile technologies as its foundation and at the same time identifies and overcomes the constraints and limitations of these technologies. An interactive mobile application has been developed for the Museo de América in Madrid, Spain. The mobile application is capable of recognising three images of Chimú objects exhibited at the Museo de América so that the behaviour of each of these objects can be simulated in an interactive manner. To achieve this, we used advance computer graphics and game artificial intelligence in order to create a serious game environment about the Chimú culture which encourages museum exploration through the narrative without the need of geolocation, favours interaction and ends up inviting to participate in an on-site immersive experience.
AB - Augmented reality focuses on providing the user with information about objects in the real world in a virtual context. The development of mobile applications using augmented reality and computer graphics technologies has been limited to restricted and constrained interactions. However, advances in video game engines and augmented reality development kits suggest the possibility, need and desire to explore better interactions in mobile augmented reality environments. This project strives to identify the strengths and unify the basic concepts of technologies including, augmented reality, video games, human-computer interaction, hypermedia narrative and mobile technologies as its foundation and at the same time identifies and overcomes the constraints and limitations of these technologies. An interactive mobile application has been developed for the Museo de América in Madrid, Spain. The mobile application is capable of recognising three images of Chimú objects exhibited at the Museo de América so that the behaviour of each of these objects can be simulated in an interactive manner. To achieve this, we used advance computer graphics and game artificial intelligence in order to create a serious game environment about the Chimú culture which encourages museum exploration through the narrative without the need of geolocation, favours interaction and ends up inviting to participate in an on-site immersive experience.
UR - http://www.scopus.com/inward/record.url?scp=84963805969&partnerID=8YFLogxK
U2 - 10.1109/ColumbianCC.2015.7333427
DO - 10.1109/ColumbianCC.2015.7333427
M3 - Conference contribution
AN - SCOPUS:84963805969
T3 - 2015 10th Colombian Computing Conference, 10CCC 2015
SP - 164
EP - 171
BT - 2015 10th Colombian Computing Conference, 10CCC 2015
A2 - Gonzalez, Oscar
A2 - Sanchez, Mario
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 21 September 2015 through 25 September 2015
ER -