TY - JOUR
T1 - SATReLO
T2 - A Tool To Support Language Therapies For Children With Hearing Disabilities Using Video Games
AU - Martínez-Arias, Juan Carlos
AU - Álvarez-Vargas, Gloria Inés
AU - Sierra-Galvis, Martín Vladimir Alonso
AU - Pabón-Burbano, María Constanza
AU - Linares-Ospina, Diego Luis
AU - Castillo-Saavedra, Andrés D.
AU - Portilla-Córdoba, Anita Y.
AU - Almanza-Trujillo, Valeria
N1 - Publisher Copyright:
© 2021, Revista Facultad de Ingenieria.All Rights Reserved.
PY - 2021
Y1 - 2021
N2 - SATReLO is a tool for the creation of customized applications that support language therapy for children with hearing disabilities. These applications consist of video games that replicate therapeutic activities. Video games can motivate children to embrace therapy positively, increasing the time they dedicate towards this therapy, especially at home. SATReLO allows therapists to customize video games according to the needs of each patient and it keeps a record of his or her progress over time. SATReLO contains a software product line, which makes it possible to derive new video games in real time. The process of testing the system, both in terms of functionality and usability, was thorough and allowed many details of its operation to be fine-tuned. Preliminary tests about the impact of the video games in therapeutic process have been very positive.
AB - SATReLO is a tool for the creation of customized applications that support language therapy for children with hearing disabilities. These applications consist of video games that replicate therapeutic activities. Video games can motivate children to embrace therapy positively, increasing the time they dedicate towards this therapy, especially at home. SATReLO allows therapists to customize video games according to the needs of each patient and it keeps a record of his or her progress over time. SATReLO contains a software product line, which makes it possible to derive new video games in real time. The process of testing the system, both in terms of functionality and usability, was thorough and allowed many details of its operation to be fine-tuned. Preliminary tests about the impact of the video games in therapeutic process have been very positive.
KW - Video games
KW - educational games Videojuego
KW - juego educativo
KW - ortofonía
KW - speech therapy
UR - https://doi.org/10.17533/udea.redin.20200586
U2 - 10.17533/udea.redin.20200586
DO - 10.17533/udea.redin.20200586
M3 - Article
AN - SCOPUS:85101776914
SN - 0120-6230
SP - 99
EP - 112
JO - Revista Facultad de Ingenieria
JF - Revista Facultad de Ingenieria
IS - 99
ER -