Realistic behavior of virtual citizens through procedural animation

Espinoza Castro Danny Alberto, Xun Luo, Andres Adolfo Navarro Newball, Claudia Zuniga, Carlos Lozano-Garzon

Producción: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Three-dimensional and virtual technologies develop rapidly, tools such as animation of virtual characters, virtual reality, artificial intelligence and computer-generated imagery occupy important spaces in different areas. However, new innovations and technological developments give rise to new challenges for artists and researchers. Several research work have dedicated their efforts to the development of virtual cities, methods to optimize time and information processing during crowd simulation, integration of virtual reality in crowd simulation, among other important milestones. However, the necessary attention has not been paid to the naturalness of the movement that virtual characters perform within these scenes, creating an obstacle to the sensation of the user's presence in this type of virtual environments. Moreover, crowd simulation investigations have been generated on flat ideal terrain, which differs from the reality of different cities that are composed of irregular terrain. Consequently, the use of standard walking animations lead to discrepancies with the real behavior of a human. This paper discusses the use of procedural animation to create realistic movements of a virtual character that can be applied in the different areas of research mentioned, therefore the character within the simulation is able to modify its standard movement without generating new animations and thus optimizing production resources.

Idioma originalInglés
Título de la publicación alojadaProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
EditoresDangxiao Wang, Andres Navarro Cadavid, Yue Liu, Mingliang Xu
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas243-247
Número de páginas5
ISBN (versión digital)9781728147529
DOI
EstadoPublicada - nov. 2019
Evento9th International Conference on Virtual Reality and Visualization, ICVRV 2019 - Hong Kong, China
Duración: 21 nov. 201922 nov. 2019

Serie de la publicación

NombreProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019

Conferencia

Conferencia9th International Conference on Virtual Reality and Visualization, ICVRV 2019
País/TerritorioChina
CiudadHong Kong
Período21/11/1922/11/19

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