TY - GEN
T1 - Procedural placement of existing building models in virtual cities
AU - Efren, Cando
AU - Luo, Xun
AU - Newball, Andres Adolfo Navarro
AU - Cadavid, Andres Navarro
AU - Lozano-Garzon, Carlos
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/11
Y1 - 2019/11
N2 - Procedural urban scene generation can show a lot of insights about infrastructure, organization and development of a city, and find itself many applications in different fields. On the other hand, in many cases the available information from satellite images and terrestrial dataset is limited, leaving considerable blank spaces in the generated virtual city. How to fill the blank spaces in order to obtain a more realistic scene is thus an important problem to be solved by designers. Designers usually spent enormous time and effort to create three-dimensional (3D) urban models using 3D modeling software. Importing building models manually one by one to cover the blank spaces in a large urban setting can be labor-intensive and also means high cost of time. Enlightened by these observations, this study is aimed at the design and implementation of an algorithm focusing on 1) the identification and positioning of blank spaces in a virtual urban area and 2) the automatic filling of such blank spaces, importing 3D models of existing buildings from a database.
AB - Procedural urban scene generation can show a lot of insights about infrastructure, organization and development of a city, and find itself many applications in different fields. On the other hand, in many cases the available information from satellite images and terrestrial dataset is limited, leaving considerable blank spaces in the generated virtual city. How to fill the blank spaces in order to obtain a more realistic scene is thus an important problem to be solved by designers. Designers usually spent enormous time and effort to create three-dimensional (3D) urban models using 3D modeling software. Importing building models manually one by one to cover the blank spaces in a large urban setting can be labor-intensive and also means high cost of time. Enlightened by these observations, this study is aimed at the design and implementation of an algorithm focusing on 1) the identification and positioning of blank spaces in a virtual urban area and 2) the automatic filling of such blank spaces, importing 3D models of existing buildings from a database.
KW - City simulation
KW - Filling technology
KW - Virtual reconstruction
UR - http://www.scopus.com/inward/record.url?scp=85094322296&partnerID=8YFLogxK
U2 - 10.1109/ICVRV47840.2019.00056
DO - 10.1109/ICVRV47840.2019.00056
M3 - Conference contribution
AN - SCOPUS:85094322296
T3 - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
SP - 238
EP - 242
BT - Proceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
A2 - Wang, Dangxiao
A2 - Cadavid, Andres Navarro
A2 - Liu, Yue
A2 - Xu, Mingliang
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 9th International Conference on Virtual Reality and Visualization, ICVRV 2019
Y2 - 21 November 2019 through 22 November 2019
ER -