Gamification Strategies for an Introductory Algorithms and Programming Course

Diego Fernando Loaiza Buitrago, Luis Alejandro Álvarez, Carlos Marquez, Diego Fernando Duque, Yana Saint-Priest, Patricia Segovia, Andres A. Navarro-Newball

Producción: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

We present a proposal for the application of gamification strategies to an introductory course in algorithms and programming, which is aimed at different university engineering programs. The purpose of the course is that students acquire skills in the development of algorithms and their implementation in a programming language to solve problems in various domains. The activities proposed for the course rely mainly on a platform which allows the presentation and evaluation of these activities. Performance in the field is low, with a rather high failure rate. Our purpose is to propose some gamification strategies in the classroom, based on mechanisms implemented both in the platform and in a mobile application that could serve as support for the course.

Idioma originalInglés
Título de la publicación alojadaE-Learning and Games - 12th International Conference, Edutainment 2018, Proceedings
EditoresAbdennour El Rhalibi, Zhigeng Pan, Dandan Ding, Haiyan Jin, Yinghui Wang, Andres A. Navarro-Newball
EditorialSpringer Verlag
Páginas84-87
Número de páginas4
ISBN (versión impresa)9783030237110
DOI
EstadoPublicada - 2019
Evento12th International Conference on e-Learning and Games, Edutainment 2018 - Xi'an, China
Duración: 28 jun. 201830 jun. 2018

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen11462 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia12th International Conference on e-Learning and Games, Edutainment 2018
País/TerritorioChina
CiudadXi'an
Período28/06/1830/06/18

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