TY - GEN
T1 - Gamification Strategies for an Introductory Algorithms and Programming Course
AU - Buitrago, Diego Fernando Loaiza
AU - Álvarez, Luis Alejandro
AU - Marquez, Carlos
AU - Duque, Diego Fernando
AU - Saint-Priest, Yana
AU - Segovia, Patricia
AU - Navarro-Newball, Andres A.
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - We present a proposal for the application of gamification strategies to an introductory course in algorithms and programming, which is aimed at different university engineering programs. The purpose of the course is that students acquire skills in the development of algorithms and their implementation in a programming language to solve problems in various domains. The activities proposed for the course rely mainly on a platform which allows the presentation and evaluation of these activities. Performance in the field is low, with a rather high failure rate. Our purpose is to propose some gamification strategies in the classroom, based on mechanisms implemented both in the platform and in a mobile application that could serve as support for the course.
AB - We present a proposal for the application of gamification strategies to an introductory course in algorithms and programming, which is aimed at different university engineering programs. The purpose of the course is that students acquire skills in the development of algorithms and their implementation in a programming language to solve problems in various domains. The activities proposed for the course rely mainly on a platform which allows the presentation and evaluation of these activities. Performance in the field is low, with a rather high failure rate. Our purpose is to propose some gamification strategies in the classroom, based on mechanisms implemented both in the platform and in a mobile application that could serve as support for the course.
KW - Algorithms and programming courses
KW - Gamification
KW - Learning management systems
UR - http://www.scopus.com/inward/record.url?scp=85073909616&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23712-7_12
DO - 10.1007/978-3-030-23712-7_12
M3 - Conference contribution
AN - SCOPUS:85073909616
SN - 9783030237110
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 84
EP - 87
BT - E-Learning and Games - 12th International Conference, Edutainment 2018, Proceedings
A2 - El Rhalibi, Abdennour
A2 - Pan, Zhigeng
A2 - Ding, Dandan
A2 - Jin, Haiyan
A2 - Wang, Yinghui
A2 - Navarro-Newball, Andres A.
PB - Springer Verlag
T2 - 12th International Conference on e-Learning and Games, Edutainment 2018
Y2 - 28 June 2018 through 30 June 2018
ER -