TY - GEN
T1 - Building alternative methods for aiding language skills learning for the hearing impaired
AU - Correa D., Paula A.
AU - Mejía P., Juan P.
AU - Lenis L., Andrés M.
AU - Camargo G., Cristian A.
AU - Navarro-Newball, Andrés A.
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2018.
PY - 2018
Y1 - 2018
N2 - Rehabilitation therapy favour language development and cognitive processes in deaf children who are learning language skills. After some therapy, children should acquire narrative capabilities which are relevant in human communication and understanding. However, it is frequent that language practice takes place during therapy sessions only. Moreover, some kinds of therapy such as the ones related to language mechanisation, even though useful, become hard for children. In previous work, we demonstrated how videogames favour the repetitive approach required for language therapy. Nevertheless, technology offers other possibilities. In this work we propose two alternatives to video games to support language learning. First, we describe a colouring mobile application aimed at exploring the impact of art in language learning processes. Then, we describe two web applications based on mixed realities and tangible user interfaces. The idea is that these developments could be used not only during therapy sessions, but also for continuous practice at home with support of the parents. Requirements identification with language therapists and preliminary heuristic evaluation favour potential success and usablility for the proposed systems.
AB - Rehabilitation therapy favour language development and cognitive processes in deaf children who are learning language skills. After some therapy, children should acquire narrative capabilities which are relevant in human communication and understanding. However, it is frequent that language practice takes place during therapy sessions only. Moreover, some kinds of therapy such as the ones related to language mechanisation, even though useful, become hard for children. In previous work, we demonstrated how videogames favour the repetitive approach required for language therapy. Nevertheless, technology offers other possibilities. In this work we propose two alternatives to video games to support language learning. First, we describe a colouring mobile application aimed at exploring the impact of art in language learning processes. Then, we describe two web applications based on mixed realities and tangible user interfaces. The idea is that these developments could be used not only during therapy sessions, but also for continuous practice at home with support of the parents. Requirements identification with language therapists and preliminary heuristic evaluation favour potential success and usablility for the proposed systems.
KW - Art
KW - Language therapy
KW - Mixed reality
KW - Tangible user interface
UR - http://www.scopus.com/inward/record.url?scp=85054372243&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-98998-3_15
DO - 10.1007/978-3-319-98998-3_15
M3 - Conference contribution
AN - SCOPUS:85054372243
SN - 9783319989976
T3 - Communications in Computer and Information Science
SP - 192
EP - 200
BT - Advances in Computing - 13th Colombian Conference, CCC 2018, Proceedings
A2 - Serrano C., Jairo E.
A2 - Martínez-Santos, Juan Carlos
PB - Springer Verlag
T2 - 13th Colombian Conference on Computing, CCC 2018
Y2 - 26 September 2018 through 28 September 2018
ER -