TY - GEN
T1 - A Comparative Analysis of Game Engines to Develop Core Assets for a Software Product Line of Mini-Games
AU - Sierra, Martín
AU - Pabón, María Constanza
AU - Rincón, Luisa
AU - Navarro-Newball, Andres
AU - Linares, Diego
N1 - Publisher Copyright:
© 2019, Springer Nature Switzerland AG.
PY - 2019
Y1 - 2019
N2 - The selection of a video game engine to develop core assets of a Software Product Line (SPL) of mini games could be highly influenced by the requisites of the SPL, differentiating it from the usual selection criteria applied when building complex video games. This article presents a comparative analysis between two video game engines, unity and P5. The purpose of this analysis was to select the most appropriate option to implement the SPL core assets. Taking into account the requirements of the products to be generated from the SPL, we found that the option initially proposed as the most appropriate did not meet the most relevant requirements of the SPL.
AB - The selection of a video game engine to develop core assets of a Software Product Line (SPL) of mini games could be highly influenced by the requisites of the SPL, differentiating it from the usual selection criteria applied when building complex video games. This article presents a comparative analysis between two video game engines, unity and P5. The purpose of this analysis was to select the most appropriate option to implement the SPL core assets. Taking into account the requirements of the products to be generated from the SPL, we found that the option initially proposed as the most appropriate did not meet the most relevant requirements of the SPL.
KW - Comparative analysis
KW - Core assets development
KW - Game engines
KW - Software product line
KW - Software reuse
UR - http://www.scopus.com/inward/record.url?scp=85068267789&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22888-0_5
DO - 10.1007/978-3-030-22888-0_5
M3 - Conference contribution
AN - SCOPUS:85068267789
SN - 9783030228873
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 64
EP - 74
BT - Reuse in the Big Data Era - 18th International Conference on Software and Systems Reuse, ICSR 2019, Proceedings
A2 - Peng, Xin
A2 - Ampatzoglou, Apostolos
A2 - Bhowmik, Tanmay
PB - Springer Verlag
T2 - 18th International Conference on Software and Systems Reuse, ICSR 2019
Y2 - 26 June 2019 through 28 June 2019
ER -