Survey: Using augmented reality to improve learning motivation in cultural heritage studies

Juan Camilo González Vargas, Ramon Fabregat, Angela Carrillo-Ramos, Teodor Jové

Producción: Contribución a una revistaArtículorevisión exhaustiva

62 Citas (Scopus)

Resumen

Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technology systems and research investigations that are focused on CH education that use augmented reality (AR), virtual reality (VR), and mixed reality (MR). The aim of this document is to specifically identify if the use of AR improves students' motivation to learn about topics related to CH. To this end, studies from different databases and specific journals, along with those concerning technology systems, were evaluated, and comparisons were made between them. Additionally, the aspects that should be considered in future research to improve student motivation and technology systems were identified.

Idioma originalInglés
Número de artículo897
PublicaciónApplied Sciences (Switzerland)
Volumen10
N.º3
DOI
EstadoPublicada - 01 feb. 2020

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