Resumen
Background: Environmental adaptations that enable participation in
play for children with disabilities is essential in the development of neurological,
cognitive, and socio-emotional abilities. Toys designed as assistive technologies
(ATs) can enhance parental behaviours that benefit play activities and increase
family enjoyment. Interprofessional pedagogical strategies can improve the de-
sign and implementation of ATs. Aim: This study aims to develop a teaching-
learning strategy with the aid of a web-based simulation tool in an AT course that
promotes interprofessional skills development through the process of designing
a sensory toy for children with disabilities. Method: We used the Significant
Learning Framework to guide the implementation of a teaching learning strategy
that includes functional knowledge, application, integration, a human dimension,
caring, and learning how to learn. We designed an activity with the use of web-
based tools and an ad-hoc rubric for quantitative and qualitative hetero- and co-
evaluation. Results: Teamwork, interdisciplinary work, and design processes
were positively evaluated. Students acknowledged the importance of interdisci-
plinary cooperation as well as improving the clarity of the disciplinary roles. Co-
evaluation showed the need to improve clarity regarding the characteristics of the
toy and the pertinence in relation to the user needs. Conclusion: AT design and
implementation benefits from interdisciplinary approaches, and experiential
learning brings students closer to real needs. The use of technology provides op-
portunities to materialise dreams and ideas that contribute to the enhancement of
accessible and universal design for persons with disabilities.
play for children with disabilities is essential in the development of neurological,
cognitive, and socio-emotional abilities. Toys designed as assistive technologies
(ATs) can enhance parental behaviours that benefit play activities and increase
family enjoyment. Interprofessional pedagogical strategies can improve the de-
sign and implementation of ATs. Aim: This study aims to develop a teaching-
learning strategy with the aid of a web-based simulation tool in an AT course that
promotes interprofessional skills development through the process of designing
a sensory toy for children with disabilities. Method: We used the Significant
Learning Framework to guide the implementation of a teaching learning strategy
that includes functional knowledge, application, integration, a human dimension,
caring, and learning how to learn. We designed an activity with the use of web-
based tools and an ad-hoc rubric for quantitative and qualitative hetero- and co-
evaluation. Results: Teamwork, interdisciplinary work, and design processes
were positively evaluated. Students acknowledged the importance of interdisci-
plinary cooperation as well as improving the clarity of the disciplinary roles. Co-
evaluation showed the need to improve clarity regarding the characteristics of the
toy and the pertinence in relation to the user needs. Conclusion: AT design and
implementation benefits from interdisciplinary approaches, and experiential
learning brings students closer to real needs. The use of technology provides op-
portunities to materialise dreams and ideas that contribute to the enhancement of
accessible and universal design for persons with disabilities.
Idioma original | Inglés |
---|---|
Título de la publicación alojada | ICCHP-AAATE 2022 Open Access Compendium "Assistive Technology |
Páginas | 235-243 |
Número de páginas | 9 |
DOI | |
Estado | Publicada - 04 may. 2022 |
Publicado de forma externa | Sí |