In store shelf display technology for enhancing customer brand recognition

Carlos Arce-Lopera, Brayan Rodríguez, Gilberto Avendaño, Daniela Victoria

Producción: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

3 Citas (Scopus)

Resumen

Customer brand recognition is a critical factor in the retail environment. Here, we tested two prototypes with ambient technology and gamification elements in a store shelf display for enhancing customer brand recognition. The first prototype focused on showcasing the environmental labor of the company when the customer played a ball tossing game. The second prototype was a shelf display with a virtual reality experience based on the brand identity. Subjects tested both prototypes using a user engagement scale and results show that they were positively perceived in usability and enhance user engagement, brand recall and brand perception.

Idioma originalInglés
Título de la publicación alojadaProceedings of the 30th Australian Computer-Human Interaction Conference, OzCHI 2018
EditoresAnn Morrison, George Buchanan, Jenny Waycott, Mark Billinghurst, Duncan Stevenson, J.H.-J. Choi, Mark Billinghurst, Ryan Kelly, Dana McKay, Artur Lugmayr
EditorialAssociation for Computing Machinery
Páginas416-420
Número de páginas5
ISBN (versión digital)9781450361880
DOI
EstadoPublicada - 04 dic. 2018
Publicado de forma externa
Evento30th Australian Conference on Computer-Human Interaction, OzCHI 2018 - Melbourne, Australia
Duración: 04 dic. 201807 dic. 2018

Serie de la publicación

NombreACM International Conference Proceeding Series

Conferencia

Conferencia30th Australian Conference on Computer-Human Interaction, OzCHI 2018
País/TerritorioAustralia
CiudadMelbourne
Período04/12/1807/12/18

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