TY - GEN
T1 - Implementation of a Design Thinking Didactic Strategy Aimed at Challenges and Their Impact on the Development of Generic Competencies
T2 - 21st International Conference on Human-Computer Interaction, HCI International 2019
AU - Ocampo-Quintero, Carlos
AU - Moreno-Paniagua, Carlos
AU - Ibarra-Vargas, Sara
AU - Torres-Novoa, Rocío
AU - Restrepo-Henao, Nicolás
AU - Gallego-Escobar, Francisco
AU - Henao-Santa, Juan
AU - Muñoz-Marín, Luis
AU - Rivero-Mejía, Saúl Emilio
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019
Y1 - 2019
N2 - Competency-based training is a trend in the university context, as well as an effort to educate professionals capable of solving current and real world problems. Under this perspective, competencies are developed at the conceptual, attitudinal and procedural levels, interacting with environment socio-cultural factors. In this requirement the Institución Universitaria Pascual Bravo, based on experiences from other universities, worked on a learning strategy based on challenges through an event called Bootcamp #PascualChallenge, which allows students to discover and develop alternatives to improve specific situations in an interdisciplinary manner and thus train in generic skills. Likewise, in the event, a 3-day contest, Design Thinking elements were implemented to solve complex problems in a creative way, from systemic perspectives, in which a set of solar recharge systems for mobile devices were conceptually redesigned, these systems were in a critical functional and aesthetic state, due to the deterioration of their structures, technical faults and obsolescence. In this way, the Boot-camp #PascualChallenge event is proposed as a pedagogical alternative that enhances significant learning experiences in tune with the development of generic competencies, under a perspective of Challenge-Based Learning.
AB - Competency-based training is a trend in the university context, as well as an effort to educate professionals capable of solving current and real world problems. Under this perspective, competencies are developed at the conceptual, attitudinal and procedural levels, interacting with environment socio-cultural factors. In this requirement the Institución Universitaria Pascual Bravo, based on experiences from other universities, worked on a learning strategy based on challenges through an event called Bootcamp #PascualChallenge, which allows students to discover and develop alternatives to improve specific situations in an interdisciplinary manner and thus train in generic skills. Likewise, in the event, a 3-day contest, Design Thinking elements were implemented to solve complex problems in a creative way, from systemic perspectives, in which a set of solar recharge systems for mobile devices were conceptually redesigned, these systems were in a critical functional and aesthetic state, due to the deterioration of their structures, technical faults and obsolescence. In this way, the Boot-camp #PascualChallenge event is proposed as a pedagogical alternative that enhances significant learning experiences in tune with the development of generic competencies, under a perspective of Challenge-Based Learning.
KW - Bootcamp
KW - Challenge based learning
KW - Design Thinking
KW - Generic competencies
UR - http://www.scopus.com/inward/record.url?scp=85069628275&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-23525-3_35
DO - 10.1007/978-3-030-23525-3_35
M3 - Conference contribution
AN - SCOPUS:85069628275
SN - 9783030235246
VL - 1034
T3 - Communications in Computer and Information Science
SP - 270
EP - 277
BT - HCI International 2019 - Posters - 21st International Conference, HCII 2019, Proceedings
A2 - Stephanidis, Constantine
PB - Springer Verlag
Y2 - 26 July 2019 through 31 July 2019
ER -