TY - CHAP
T1 - Immersive media in social contexts
T2 - International Symposium on Electronic/Emerging Art: 2025
AU - Jaramillo Arango, Julian
AU - Campion Canelas, Minerva
AU - Rodríguez Camacho, Javier Alejandro
AU - Calle Alzate, Simón
AU - Pavlich Mariscal, Jaime Andrés
PY - 2025/7/25
Y1 - 2025/7/25
N2 - This text reports on audiovisual creation projects with virtual reality (VR) developed in collaboration with urban, indigenous and afro communities, making a brief review of our research our laboratory recent trajectory. From a situated perspective and aware of the corporate situation surrounding immersive media, we assume that first-person perspective is the most representative discursive element of VR. This element is taken as a starting point in audiovisual co-creation experiences with local communities whose cultural logics feedback and point to other directions for immersive media. The text describes the adoption of VR in research-creation projects concerning (1) the modalities of musical distribution and listening originated during the Pandemic in the Bogota rock circuits, (2) the ancestral knowledge of the amazonian indigenous people about visual and auditory perception and (3) the modes of resistance of the Afro communities of the city of Buenaventura. Even though projects questions are different our journey leads us to intuit that these conditions of empathy and intersubjectivity derived from first-person audiovisual narration do enable a type of contact and dialogue with young community members, which facilitates the dissemination transfer of complex notions and concepts developed in scientific projects.
AB - This text reports on audiovisual creation projects with virtual reality (VR) developed in collaboration with urban, indigenous and afro communities, making a brief review of our research our laboratory recent trajectory. From a situated perspective and aware of the corporate situation surrounding immersive media, we assume that first-person perspective is the most representative discursive element of VR. This element is taken as a starting point in audiovisual co-creation experiences with local communities whose cultural logics feedback and point to other directions for immersive media. The text describes the adoption of VR in research-creation projects concerning (1) the modalities of musical distribution and listening originated during the Pandemic in the Bogota rock circuits, (2) the ancestral knowledge of the amazonian indigenous people about visual and auditory perception and (3) the modes of resistance of the Afro communities of the city of Buenaventura. Even though projects questions are different our journey leads us to intuit that these conditions of empathy and intersubjectivity derived from first-person audiovisual narration do enable a type of contact and dialogue with young community members, which facilitates the dissemination transfer of complex notions and concepts developed in scientific projects.
KW - Virtual Reality
KW - Immersive Media
KW - Community Oriented Arts
KW - First-Person-Perspective
U2 - 10.23362/KOEN2025.07.25.1.015
DO - 10.23362/KOEN2025.07.25.1.015
M3 - Chapter
SP - 130
EP - 137
BT - Proceedings of the International Symposium on Electronic/Emerging Art
PB - Art Center Nabi, Institute for Culture and Arts Seoul National University
CY - Seul, Corea
Y2 - 23 May 2025 through 29 May 2025
ER -