TY - GEN
T1 - Development of diagnostic skills in dentistry students using gamified virtual patients
AU - Sanchez, Sneyder J.M.
AU - Gómez-Morantes, Juan E.
AU - Parra, Carlos
AU - Carrillo-Ramos, Angela
AU - Camacho, Adriana I.
AU - Moreno, Gloria C.
N1 - Publisher Copyright:
Copyright © 2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved.
PY - 2019
Y1 - 2019
N2 - The use of serious games, virtual patients, and other forms of digital learning technologies are starting to emerge in dentistry schools around the world. However, because of their novelty, there is still a need for literature discussing the different challenges of computer-supported education in this field. This paper presents the design, development, and pilot validation of a serious game for the development of diagnostic skills in dentistry students. Called RealTeeth, this game puts the student in a job interview context and asks him to diagnose 10 endondontic cases. Each case allows the student to follow 5 different diagnostic routes with different information and resources. At the end of the 10 cases, the student will receive a job offer in accordance with his or her performance on the cases. This game was tested with a cohort of student of the pre-clinic course of endodontics in the Pontificia Universidad Javeriana in Bogotá, Colombia. The results of this pilot validation were positive in terms of user acceptance and attitude, reinforcing the potential of computer supported education in the field of dentistry.
AB - The use of serious games, virtual patients, and other forms of digital learning technologies are starting to emerge in dentistry schools around the world. However, because of their novelty, there is still a need for literature discussing the different challenges of computer-supported education in this field. This paper presents the design, development, and pilot validation of a serious game for the development of diagnostic skills in dentistry students. Called RealTeeth, this game puts the student in a job interview context and asks him to diagnose 10 endondontic cases. Each case allows the student to follow 5 different diagnostic routes with different information and resources. At the end of the 10 cases, the student will receive a job offer in accordance with his or her performance on the cases. This game was tested with a cohort of student of the pre-clinic course of endodontics in the Pontificia Universidad Javeriana in Bogotá, Colombia. The results of this pilot validation were positive in terms of user acceptance and attitude, reinforcing the potential of computer supported education in the field of dentistry.
KW - Dentistry Education
KW - Diagnostic Skills
KW - Endodontics
KW - Serious Games
KW - Virtual Patients
UR - http://www.scopus.com/inward/record.url?scp=85067116861&partnerID=8YFLogxK
U2 - 10.5220/0007708001240133
DO - 10.5220/0007708001240133
M3 - Conference contribution
AN - SCOPUS:85067116861
T3 - CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
SP - 124
EP - 133
BT - CSEDU 2019 - Proceedings of the 11th International Conference on Computer Supported Education
A2 - Lane, H.
A2 - Zvacek, Susan
A2 - Uhomoibhi, James
PB - SciTePress
T2 - 11th International Conference on Computer Supported Education, CSEDU 2019
Y2 - 2 May 2019 through 4 May 2019
ER -