TY - JOUR
T1 - Children’s Imaginaries of Robots for Playing With
AU - Ríos Rincón, Adriana Maria
AU - Rodríguez-Dueñas, William Ricardo
AU - Quiroga Torres, Daniel Alejandro
AU - Bohórquez, Andrés Felipe
AU - Miguel-Cruz, Antonio
N1 - Publisher Copyright:
© 2021, The Author(s).
PY - 2022/3
Y1 - 2022/3
N2 - Children with severe motor impairment due to cerebral palsy have difficulties engaging in play, although they want to play games that typically developing children play. The barriers imposed by motor impairments against engaging in play can be addressed through the use of robots. We aim to identify how children, who have extensive experience of play, imagine what a robot is and what features would make a robot good to play with. Using a qualitative description design, 19 children from urban and rural settings participated in focus groups to draw and talk about the robots they would like to exist. The data were coded and analyzed using a summative approach to content analysis. The findings revealed that the children imagined that a good robot to play with is one that has an anthropomorphic appearance, is tough and strong, has controls, and that is able to move, grab, speak, and play popular children’s games. In particular, the girls imagined that robots should be able to express positive emotions towards children. Age, gender, culture, and the physical environment in which the children lived influenced what they expected to find in a robot for playing with and how they imagined child–robot interactions.
AB - Children with severe motor impairment due to cerebral palsy have difficulties engaging in play, although they want to play games that typically developing children play. The barriers imposed by motor impairments against engaging in play can be addressed through the use of robots. We aim to identify how children, who have extensive experience of play, imagine what a robot is and what features would make a robot good to play with. Using a qualitative description design, 19 children from urban and rural settings participated in focus groups to draw and talk about the robots they would like to exist. The data were coded and analyzed using a summative approach to content analysis. The findings revealed that the children imagined that a good robot to play with is one that has an anthropomorphic appearance, is tough and strong, has controls, and that is able to move, grab, speak, and play popular children’s games. In particular, the girls imagined that robots should be able to express positive emotions towards children. Age, gender, culture, and the physical environment in which the children lived influenced what they expected to find in a robot for playing with and how they imagined child–robot interactions.
KW - Cerebral Palsy
KW - Children
KW - Physical disabilities
KW - Play
KW - Robot
UR - http://www.scopus.com/inward/record.url?scp=85108834561&partnerID=8YFLogxK
U2 - 10.1007/s12369-021-00803-8
DO - 10.1007/s12369-021-00803-8
M3 - Article
AN - SCOPUS:85108834561
SN - 1875-4791
VL - 14
SP - 463
EP - 477
JO - International Journal of Social Robotics
JF - International Journal of Social Robotics
IS - 2
ER -