Arm-like mechanism user interface for 3D animation

Alvaro Uribe-Quevedo, Hernando Leon, Byron Perez-Gutierrez

Producción: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

1 Cita (Scopus)

Resumen

Character animation is traditionally accomplished using traditional input devices such as keyboards, mouse, joysticks, programming pads or motion capture systems with elevated costs making them unavailable to common users. However, 3D User Interfaces such as electromechanical sensors, depth maps and vision tracking have been changing how we interact with information in several applications and common use devices. Animation using 3D user interfaces allows more natural, fluent and precise queues of motion, which is why this work presents the implementation of an anthropomorphic mechanism for motion capture through flexion/extension and abduction/adduction with an arm mechanism of four Degrees of Freedom. The goal is to present the feasibility of assembling a low cost device that allows tracking suitable motion for performing an animation on a virtual character.

Idioma originalInglés
Título de la publicación alojadaICCAS 2013 - 2013 13th International Conference on Control, Automation and Systems
Páginas1463-1467
Número de páginas5
DOI
EstadoPublicada - 2013
Publicado de forma externa
Evento2013 13th International Conference on Control, Automation and Systems, ICCAS 2013 - Gwangju, República de Corea
Duración: 20 oct. 201323 oct. 2013

Serie de la publicación

NombreInternational Conference on Control, Automation and Systems
ISSN (versión impresa)1598-7833

Conferencia

Conferencia2013 13th International Conference on Control, Automation and Systems, ICCAS 2013
País/TerritorioRepública de Corea
CiudadGwangju
Período20/10/1323/10/13

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