Abstract
Cultural Heritage (CH) refers to the representation of historical places and traditional customs of a specific city or country. Its principal aim is to transmit to future generations how their ancestors lived, and what their customs and buildings were like, etc. Nowadays, there are different technology systems and research investigations that are focused on CH education that use augmented reality (AR), virtual reality (VR), and mixed reality (MR). The aim of this document is to specifically identify if the use of AR improves students' motivation to learn about topics related to CH. To this end, studies from different databases and specific journals, along with those concerning technology systems, were evaluated, and comparisons were made between them. Additionally, the aspects that should be considered in future research to improve student motivation and technology systems were identified.
| Original language | English |
|---|---|
| Article number | 897 |
| Journal | Applied Sciences (Switzerland) |
| Volume | 10 |
| Issue number | 3 |
| DOIs | |
| State | Published - 01 Feb 2020 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- Adaptive information
- Augmented reality
- Content co-creation
- Cultural heritage
- Inclusive learning
- Mixed reality
- Virtual reality
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