Abstract
Popularity of Multiplayer Online Battle Arena (MOBA) video games has grown considerably, its popularity as well as the complexity of their playability, have attracted the attention in recent years of researchers from various areas of knowledge and in particular how they have resorted to different machine learning techniques. The papers reviewed mainly look for patterns in multidimensional data sets. Furthermore, these previous researches do not present a way to select the independent variables (predictors) to train the models. For this reason, this paper proposes a list of variables based on the techniques used and the objectives of the research. It allows to provide a set of variables to find patterns applied in MOBA videogames. In order to get the mentioned list, the consulted works were grouped by the used machine learning techniques, ranging from rule-based systems to complex neural network architectures. Also, a grouping technique is applied based on the objective of each research proposed.
Original language | English |
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Title of host publication | 29th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2021 - Proceedings |
Editors | Vaclav Skala |
Publisher | Vaclav Skala Union Agency |
Pages | 171-180 |
Number of pages | 10 |
Volume | 3101 |
ISBN (Electronic) | 9788086943343 |
DOIs | |
State | Published - 2021 |
Event | 29th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2021 - Plzen, Czech Republic Duration: 17 May 2021 → 20 May 2021 |
Conference
Conference | 29th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2021 |
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Country/Territory | Czech Republic |
City | Plzen |
Period | 17/05/21 → 20/05/21 |
Keywords
- League of Legends
- MOBA
- Machine Learning
- Pattern Recognition
- Recommender systems