Abstract
This research provides business educators who teach retailing and services courses with an innovative way to encourage students to engage in problem-based learning solving by incorporating reality television into their curricula. The authors explore the reality television genre from several theoretical perspectives to lend support to the conclusion that reality programs easily captivate their audiences by stimulating self-involvement. The authors present an assignment based on B. S. Bloom's (1956) revised taxonomy that educators can employ when incorporating reality programming into their courses. They then provide data to demonstrate direct and indirect measures of learning outcomes associated with reality programming in business curricula.
| Original language | English |
|---|---|
| Pages (from-to) | 182-191 |
| Number of pages | 10 |
| Journal | Journal of Education for Business |
| Volume | 90 |
| Issue number | 4 |
| DOIs | |
| State | Published - 19 May 2015 |
| Externally published | Yes |
Keywords
- creative problem solving
- problem-based learning
- reality television
- retail curriculum
- services marketing curriculum
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