Procedural animation generation technology of virtual fish flock

Andrea Pilco, Xun Luo, Andres Adolfo Navarro Newball, Claudia Zuniga, Carlos Lozano-Garzon

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Flocking refers to the collective and coherent motion of a large group of animals. In this paper, a procedural animation generation technology of virtual fish flock is described. In our work, each animated character, symbolized by fish, is implemented as an independent actor that navigates according to its local perception of the environment. Motion of the actor obeys the laws of simulated physics, and a set of behaviors are programmed into it by the animator. Flocking behaviors of separation, alignment and cohesion are be recreated. As such, there is no need to script the motions of each individual fish. These kinds of systems are commonly employed when constructing a large-scale battle or a herd of animals. With this work, we are able to simulate flocking behavior using autonomous agents with simple movement rules.

Original languageEnglish
Title of host publicationProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019
EditorsDangxiao Wang, Andres Navarro Cadavid, Yue Liu, Mingliang Xu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages233-237
Number of pages5
ISBN (Electronic)9781728147529
DOIs
StatePublished - Nov 2019
Event9th International Conference on Virtual Reality and Visualization, ICVRV 2019 - Hong Kong, China
Duration: 21 Nov 201922 Nov 2019

Publication series

NameProceedings - 2019 International Conference on Virtual Reality and Visualization, ICVRV 2019

Conference

Conference9th International Conference on Virtual Reality and Visualization, ICVRV 2019
Country/TerritoryChina
CityHong Kong
Period21/11/1922/11/19

Keywords

  • Artificial Intelligence
  • Flocking Behavior
  • Procedural Animation

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