TY - JOUR
T1 - Mi Superpoder es la Programación
T2 - A tool for teaching programming to children and youth
AU - Gutiérrez Beltrán, Erika J.
AU - Martínez Arias, Juan C.
N1 - Publisher Copyright:
© 2024 The Author(s)
PY - 2025/2
Y1 - 2025/2
N2 - Mi Superpoder es la Programación is a web tool designed to teach programming to children and young people. It focuses on developing logical thinking through interactive exercises that cover computer parts recognition, sequences, patterns, and flowcharts. The tool was developed to address the educational needs identified in the social project of the same name, where modern technologies and a serverless-based architecture were used to create an accessible and effective solution for teaching programming. Initial results indicate that students found the tool useful and demonstrated improvements in their understanding of computational logic. This analysis is framed within the global challenge of teaching programming to children and youth, demonstrating the potential of gamified tools across diverse educational contexts. Future plans include expanding the tool to incorporate more modules, allowing customization by teachers, and conducting broader evaluations in different educational environments.
AB - Mi Superpoder es la Programación is a web tool designed to teach programming to children and young people. It focuses on developing logical thinking through interactive exercises that cover computer parts recognition, sequences, patterns, and flowcharts. The tool was developed to address the educational needs identified in the social project of the same name, where modern technologies and a serverless-based architecture were used to create an accessible and effective solution for teaching programming. Initial results indicate that students found the tool useful and demonstrated improvements in their understanding of computational logic. This analysis is framed within the global challenge of teaching programming to children and youth, demonstrating the potential of gamified tools across diverse educational contexts. Future plans include expanding the tool to incorporate more modules, allowing customization by teachers, and conducting broader evaluations in different educational environments.
KW - Digital educational tools
KW - Game-based learning
KW - Programming for children
KW - Software engineering
KW - STEAM education
UR - http://www.scopus.com/inward/record.url?scp=85202816298&partnerID=8YFLogxK
U2 - 10.1016/j.scico.2024.103198
DO - 10.1016/j.scico.2024.103198
M3 - Article
AN - SCOPUS:85202816298
SN - 0167-6423
VL - 240
JO - Science of Computer Programming
JF - Science of Computer Programming
M1 - 103198
ER -