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Intraousseous Access Simulator in Newborns VR System

  • Sergio Medina-Papaqayo
  • , Byron Perez-Gutierrez
  • , Lizeth Vega-Medina
  • , Hernando Leon-Printrlquez
  • , Norman Jairnes
  • , Claudia Alarcon
  • , Alvaro Uribe-Ouevedo

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Simulators in medical procedures are important tools for learning, teaching and training allowing practices in a wide range of scenarios of life-like situations. In the field of vascular access, the use of virtual reality has been emerging as a complement to address the current problems due to the low availability of simulation manikins for training and its high cost. Intraosseous access in newborns is an invasive, fast and effective medical procedure of high complexity employed in critically ill newborns as an option to access veins after peripheral access has failed. Due to vein vasoconstriction present in neonatal shock and cardiorespiratory arrest among other life-Threatening conditions it is difficult to perform any other forms of venous access. Intraosseous access requires the proper handling of the related equipment and knowledge, this is only possible with continuous training that cannot be done in real patients. Mastering this technique is required to preserve patient's life, achieve a good recovery and reduce the risk of infection or even death. This paper presents the development of a newborn's intraosseous access simulator for training covering the required steps involved in the procedure. To increase the immersion of the simulation, a force feedback haptic device is integrated to simulate the needle insertion beneath leg tissues to the bone with a biomechanical tissue model, which is the more important skill to be developed in this procedure, and a consumer head mounted display to provide a stereo view of the operation room to give depth to the user when approaching to the patient leg. Our preliminary results were evaluated by a medical expert in terms of usability of the prototype.

Original languageEnglish
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages633-634
Number of pages2
ISBN (Print)9781538633656
DOIs
StatePublished - 24 Aug 2018
Externally publishedYes
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Publication series

Name25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Country/TerritoryGermany
CityReutlingen
Period18/03/1822/03/18

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • H.5.2 [Information Interfaces and Presentation]: User Interfaces-Haptic I/O
  • J.3 [Computer Applications]: Life and Medical Sciences-Health

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