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INTEGRATION OF 3D PROTOTYPING AND CASE STUDY METHOD FOR PROJECT-BASED LEARNING: DEVELOPING INNOVATION AND COLLABORATION SKILLS

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study presents an educational experience that leverages iterative prototyping, progressing from digital models to clay models and finally 3D-printed prototypes to develop critical thinking, teamwork, and technological proficiency among university students.
The activity is structured around a real-world business scenario (Kolb et al.,1984, Lave & Wenger, 1991), where students take on the role of consultants for companies randomly assigned using case studies (Herreid et al, 2013), identifying improvement opportunities in product design, customer service, and organizational structures. A core element of the methodology is the case study, which allows students to engage with real-world challenges in business environments. This study seeks to answer the following research question: ¿How does the integration of case study analysis and iterative prototyping (from digital to physical) impact the development of innovation, collaboration, and problem-solving skills in university students?
Original languageEnglish
Title of host publicationINTEGRATION OF 3D PROTOTYPING AND CASE STUDY METHOD FOR PROJECT-BASED LEARNING: DEVELOPING INNOVATION AND COLLABORATION SKILLS
Subtitle of host publicationEDULEARN25 Proceedings
Number of pages1
ISBN (Electronic)978-84-09-74218-9
DOIs
StatePublished - 01 Jun 2025

Publication series

NameEDULEARN proceedings
ISSN (Print)2340-1117

Keywords

  • Gamification, project based learning, cases, prototyping

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