Abstract
This study presents an educational experience that leverages iterative prototyping, progressing from digital models to clay models and finally 3D-printed prototypes to develop critical thinking, teamwork, and technological proficiency among university students.
The activity is structured around a real-world business scenario (Kolb et al.,1984, Lave & Wenger, 1991), where students take on the role of consultants for companies randomly assigned using case studies (Herreid et al, 2013), identifying improvement opportunities in product design, customer service, and organizational structures. A core element of the methodology is the case study, which allows students to engage with real-world challenges in business environments. This study seeks to answer the following research question: ¿How does the integration of case study analysis and iterative prototyping (from digital to physical) impact the development of innovation, collaboration, and problem-solving skills in university students?
The activity is structured around a real-world business scenario (Kolb et al.,1984, Lave & Wenger, 1991), where students take on the role of consultants for companies randomly assigned using case studies (Herreid et al, 2013), identifying improvement opportunities in product design, customer service, and organizational structures. A core element of the methodology is the case study, which allows students to engage with real-world challenges in business environments. This study seeks to answer the following research question: ¿How does the integration of case study analysis and iterative prototyping (from digital to physical) impact the development of innovation, collaboration, and problem-solving skills in university students?
| Original language | English |
|---|---|
| Title of host publication | INTEGRATION OF 3D PROTOTYPING AND CASE STUDY METHOD FOR PROJECT-BASED LEARNING: DEVELOPING INNOVATION AND COLLABORATION SKILLS |
| Subtitle of host publication | EDULEARN25 Proceedings |
| Number of pages | 1 |
| ISBN (Electronic) | 978-84-09-74218-9 |
| DOIs | |
| State | Published - 01 Jun 2025 |
Publication series
| Name | EDULEARN proceedings |
|---|---|
| ISSN (Print) | 2340-1117 |
Keywords
- Gamification, project based learning, cases, prototyping
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