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Immersive media in social contexts: urban, indigenous and afro communities

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

This text reports on audiovisual creation projects with virtual reality (VR) developed in collaboration with urban, indigenous and afro communities, making a brief review of our research our laboratory recent trajectory. From a situated perspective and aware of the corporate situation surrounding immersive media, we assume that first-person perspective is the most representative discursive element of VR. This element is taken as a starting point in audiovisual co-creation experiences with local communities whose cultural logics feedback and point to other directions for immersive media. The text describes the adoption of VR in research-creation projects concerning (1) the modalities of musical distribution and listening originated during the Pandemic in the Bogota rock circuits, (2) the ancestral knowledge of the amazonian indigenous people about visual and auditory perception and (3) the modes of resistance of the Afro communities of the city of Buenaventura. Even though projects questions are different our journey leads us to intuit that these conditions of empathy and intersubjectivity derived from first-person audiovisual narration do enable a type of contact and dialogue with young community members, which facilitates the dissemination transfer of complex notions and concepts developed in scientific projects.
Translated title of the contributionMedios inmersivos en contextos sociales: Comunidades urbanas, indígenas y afro.
Original languageEnglish
Title of host publicationProceedings of the International Symposium on Electronic/Emerging Art
Subtitle of host publication2025, Seoul, Republic of Korea
Place of PublicationSeul, Corea
PublisherArt Center Nabi, Institute for Culture and Arts Seoul National University
Chapter.
Pages130-137
Number of pages8
ISBN (Electronic)979-11-87275-32-9
DOIs
StatePublished - 25 Jul 2025
EventInternational Symposium on Electronic/Emerging Art: 2025 -
Duration: 23 May 202529 May 2025
https://isea2025.isea-international.org/

Conference

ConferenceInternational Symposium on Electronic/Emerging Art: 2025
Abbreviated titleISEA
Period23/05/2529/05/25
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 10 - Reduced Inequalities
    SDG 10 Reduced Inequalities

Keywords

  • Virtual Reality
  • Immersive Media
  • Community Oriented Arts
  • First-Person-Perspective

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