TY - JOUR
T1 - Extended Realities for Sensorially Diverse Children
AU - Restrepo, Gerardo
AU - Prakash, Edmond C.
AU - Dashti, Sarah E.
AU - Castillo, Andrés
AU - Gómez, Jhon
AU - Oviedo, Luis
AU - Floyd, Juan
AU - Aycardi, Juan
AU - Trejos, Joan
AU - González, Jean
AU - Sierra, Martín V.
AU - Navarro-Newball, Andrés A.
N1 - Publisher Copyright:
© 1981-2012 IEEE.
PY - 2024
Y1 - 2024
N2 - Learning space for children with different sensory needs, nowadays, can be interactive, multisensory experiences, designed collaboratively by 1) specialists in special-needs learning, 2) extended realities (XR) technologists, and 3) sensorial diverse children, to provide the motivation, challenge, and development of key skills. While traditional audio and visual sensors in XR are challenging for XR applications to meet the needs of visually and hearing impaired sensorial-diverse children, our research goes a step ahead by integrating sensory technologies including haptic, tactile, kinaesthetic, and olfactory feedback that was well received by the children. Our research also demonstrates the protocols for 1) development of a suite of XR-applications; 2) methods for experiments and evaluation; and 3) tangible improvements in XR learning experience. Our research considered and is in compliance with the ethical and social implications and has the necessary approval for accessibility, user safety, and privacy.
AB - Learning space for children with different sensory needs, nowadays, can be interactive, multisensory experiences, designed collaboratively by 1) specialists in special-needs learning, 2) extended realities (XR) technologists, and 3) sensorial diverse children, to provide the motivation, challenge, and development of key skills. While traditional audio and visual sensors in XR are challenging for XR applications to meet the needs of visually and hearing impaired sensorial-diverse children, our research goes a step ahead by integrating sensory technologies including haptic, tactile, kinaesthetic, and olfactory feedback that was well received by the children. Our research also demonstrates the protocols for 1) development of a suite of XR-applications; 2) methods for experiments and evaluation; and 3) tangible improvements in XR learning experience. Our research considered and is in compliance with the ethical and social implications and has the necessary approval for accessibility, user safety, and privacy.
UR - http://www.scopus.com/inward/record.url?scp=85197556435&partnerID=8YFLogxK
U2 - 10.1109/MCG.2024.3419699
DO - 10.1109/MCG.2024.3419699
M3 - Article
AN - SCOPUS:85197556435
SN - 0272-1716
VL - 44
SP - 26
EP - 39
JO - IEEE Computer Graphics and Applications
JF - IEEE Computer Graphics and Applications
IS - 4
ER -