Estados espacio-materiales de la gráfica digital

Ronald Fernando Meléndez Cardona, Rubén Tortosa Cuesta, Editorial Universitat Politècnica de València (Editor)

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The digital medium seen as a production environment has a nature that is both physical and virtual. One can think that the spatiality produced must contain elements found in this duality. This leads to the assumption that the digital domain can be expressively instantiated within a spatial transversality that determines various states of existence. This hypothesis constitutes part of the considerations made in a research project that tries to find an understanding of the expressive peculiarities of digital graphics from the point of view of videogame theory and the influence of videogames in art. One starts here from the identification that Jesper Juul makes of the space types involved in video games (player space, screen space, and 3D space) associating them to the expressive qualities that Wassily Kandinsky devices around the dimensionality of point, line and surface. Through a conceptual linkage three spatial spaces are defined (solid or passive, luminous or transient, and fluid or active). Around these spaces one generates a creative space of the digital graphic creation and an understanding of the possible expressive implications it may have as a medium. It is established that the dual nature of the digital medium, as an expression environment, fluctuates between the physical and virtual conditions it presents although fundamentally with a tendency towards a progressive immateriality within other states. Thus one concludes that the digital graphic creation finds in the virtual screen new spatial production conditions but its instantiation as an artistic object can be realized physically without losing its media character.
Original languageSpanish
Title of host publicationLibro de Actas - Congreso Internacional de Investigación en Artes Visuales. ANIAV
PublisherUniversitat Politecnica de Valencia
Pages497-502
Number of pages6
ISBN (Print)978-84-9048-341-1
DOIs
StatePublished - 09 Jul 2015

Keywords

  • digital graphic art
  • spatiality
  • materiality
  • visual expression
  • real-virtual.

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