Dynamic difficulty adjustment for a memory game

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Working memory is an important function for human cognition, it is related to some skills, such as remembering information or developing a mental calculation. Several games have been developed to train the working memory. Nevertheless, sometimes the game does not adjust adequate to users. Consequently, they end up bored by the game and leave it. This article presents a system of dynamic adjustment of the difficulty for a working memory training game, which allows generating customized levels so that the users obtain a better performance during the training of the memory. The proposed system was tested with young people, the results show that the training performance was better in comparison with a classic game and provide a better game experience to the users.

Original languageEnglish
Title of host publicationTechnology Trends - 4th International Conference, CITT 2018, Revised Selected Papers
EditorsMiguel Botto-Tobar, Mayra D’Armas, Miguel Zúñiga Sánchez, Miguel Zúñiga-Prieto, Guillermo Pizarro
PublisherSpringer Verlag
Pages605-616
Number of pages12
ISBN (Print)9783030055318
DOIs
StatePublished - 2019
Event4th International Conference on Technology Trends, CITT 2018 - Babahoyo, Ecuador
Duration: 29 Aug 201831 Aug 2018

Publication series

NameCommunications in Computer and Information Science
Volume895
ISSN (Print)1865-0929

Conference

Conference4th International Conference on Technology Trends, CITT 2018
Country/TerritoryEcuador
CityBabahoyo
Period29/08/1831/08/18

Keywords

  • ANFIS
  • DDA
  • Fuzzy
  • Machine learning
  • Memory game
  • N-back
  • Working memory training

Fingerprint

Dive into the research topics of 'Dynamic difficulty adjustment for a memory game'. Together they form a unique fingerprint.

Cite this