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Diseño participativo como método para la creación de videojuegos críticos. Poder Violeta, estudio de caso de un videojuego sobre acoso sexual

Translated title of the contribution: Participatory design as a method for the creation of critical video games. Poder Violeta, a case study of a video game about sexual harassment
  • Hong Kong Polytechnic University

Research output: Contribution to journalArticlepeer-review

2 Scopus citations

Abstract

Since the beginning of this century a trend in serious video games, referred to in this text as critic video games, has focused on using these artifacts as a tool to understand social problems. However, to learn about the ability of video games to communicate ideas about our social reality, it is necessary to know how to design them. Although participatory design is a growing practice in the design of technological artifacts, previous experiences have pointed out some difficulties of this methodology in designing serious video games. This article argues that in the case of critical video games, this practice allows to illustrate power relations and give voice to actors displaced from the traditional media discourse. The development of a video game about sexual harassment in public transport is presented as a case study, developed by a team of expert professionals together with feminist groups and victims of harassment. Under a research-creation perspective, the design process followed and the findings that emerged during its development and after its launch are analyzed, the concepts of critical video games are illustrated as a serious type of video game, and the problem of sexual harassment is described in the framework of discussions in cyber-feminism, and the methodological development of the aforementioned video game design is explained. The focus group and creative workshops are suggested as design tools and some of the most important aspects for the development of a serious video game are pointed out from this perspective.

Translated title of the contributionParticipatory design as a method for the creation of critical video games. Poder Violeta, a case study of a video game about sexual harassment
Original languageSpanish
Pages (from-to)1-26
Number of pages26
JournalRevista Colombiana de Educacion
Volume1
Issue number85
DOIs
StatePublished - 01 May 2022

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 5 - Gender Equality
    SDG 5 Gender Equality

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