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De la promesa digital a los videojuegos del oprimido. Claves sobre un uso de resistencia a través del consumo cultural

Translated title of the contribution: From digital promise to videogames of the oppressed. Keys to use of resistance through cultural consumption

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

The article proposes a path to understanding why videogames, viewed in their cultural dimension, could be a useful tool for conveying stories different from those circulated by the traditional media. Different reflections on the tension between power and resistance are employed to that end, considering the changes implied by the emergence of digital technologies, tied in with contributions from the fields of feminism and post-colonial criticism. A comparison between these arguments and some of the more recent proposals in the theoretical field of video games suggests a basis for realizing this assumption on the margins of power.

Translated title of the contributionFrom digital promise to videogames of the oppressed. Keys to use of resistance through cultural consumption
Original languageSpanish
Pages (from-to)760-786
Number of pages27
JournalPalabra Clave
Volume16
Issue number3
DOIs
StatePublished - Dec 2013

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 5 - Gender Equality
    SDG 5 Gender Equality

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