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Arm-like mechanism user interface for 3D animation

  • Alvaro Uribe-Quevedo
  • , Hernando Leon
  • , Byron Perez-Gutierrez

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Character animation is traditionally accomplished using traditional input devices such as keyboards, mouse, joysticks, programming pads or motion capture systems with elevated costs making them unavailable to common users. However, 3D User Interfaces such as electromechanical sensors, depth maps and vision tracking have been changing how we interact with information in several applications and common use devices. Animation using 3D user interfaces allows more natural, fluent and precise queues of motion, which is why this work presents the implementation of an anthropomorphic mechanism for motion capture through flexion/extension and abduction/adduction with an arm mechanism of four Degrees of Freedom. The goal is to present the feasibility of assembling a low cost device that allows tracking suitable motion for performing an animation on a virtual character.

Original languageEnglish
Title of host publicationICCAS 2013 - 2013 13th International Conference on Control, Automation and Systems
Pages1463-1467
Number of pages5
DOIs
StatePublished - 2013
Externally publishedYes
Event2013 13th International Conference on Control, Automation and Systems, ICCAS 2013 - Gwangju, Korea, Republic of
Duration: 20 Oct 201323 Oct 2013

Publication series

NameInternational Conference on Control, Automation and Systems
ISSN (Print)1598-7833

Conference

Conference2013 13th International Conference on Control, Automation and Systems, ICCAS 2013
Country/TerritoryKorea, Republic of
CityGwangju
Period20/10/1323/10/13

Keywords

  • 3D animation
  • interaction
  • robotics
  • virtual reality

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