An Immersive Virtual Reality Training Game for Power Substations Evaluated in Terms of Usability and Engagement

Iván F. Mondragón Bernal, Natalia E. Lozano-Ramírez, Julian M.Puerto Cortés, Sergio Valdivia, Rodrigo Muñoz, Juan Aragón, Rodolfo García, Giovanni Hernández

Research output: Contribution to journalArticlepeer-review

34 Scopus citations

Abstract

Safety-focused training is essential for the operation and maintenance concentrated on the reliability of critical infrastructures, such as power grids. This paper introduces and evaluates a system for power substation operational training by exploring and interacting with realistic models in virtual worlds using serious games. The virtual reality (VR) simulator used building information modelling (BIM) from a 115 kV substation to develop a scenario with high technical detail suitable for professional training. This system created interactive models that could be explored using a first-person-perspective serious game in a cave automatic virtual environment (CAVE). Different operational missions could be carried out in the serious game, allowing several skills to be coached. The suitability for vocational training carried out by utility companies was evaluated in terms of usability and engagement. The evaluation used a System Usability Scale (SUS) and a Game Engagement Questionnaire (GEQ) filled by 16 power substation operators demonstrating marginally acceptable usability, with improvement opportunities and high acceptance (by utility technicians) of this system for operation training focused on safety in such hazardous tasks.

Original languageEnglish
Article number711
JournalApplied Sciences (Switzerland)
Volume12
Issue number2
DOIs
StatePublished - 01 Jan 2022

Keywords

  • Building information modelling (BIM)
  • Electric power substation
  • Immersive virtual reality
  • Training
  • Usability test

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