Computer Science
Engineering Student
100%
Undergraduate Student
62%
Video Tutorial
50%
Learning Objects
50%
Learning Ecosystem
50%
Interactive Class
50%
Learning Component
50%
Communication Skill
50%
Life Situation
50%
Descriptive Study
50%
Computational Thinking
50%
Hardware Platform
50%
Training Activity
50%
Development Methodology
50%
Robot
50%
User-Centered Design
50%
Iterative Development
50%
Incremental Development
50%
Online Assessment
50%
Active Learning
50%
Case Study
50%
Classification (Machine Learning)
50%
Student Perception
50%
Machine Learning
50%
Computer Hardware
50%
Field Programmable Gate Arrays
50%
Artificial Neural Network
50%
Learning System
50%
Learning Experiences
33%
Programming Skill
33%
Sensors and Actuator
33%
Student Outcome
25%
Authentic Assessment
25%
Conceptual Understanding
25%
System Analysis
25%
Distance Learning
25%
Learning Process
20%
Visual programming languages
16%
Design Strategy
16%
Technology Design
16%
Finite-State Machine
16%
Wireless Communication
16%
Modified Version
16%
Main Component
16%
Theory of Computation
16%
Minimum Viable Product
16%
Technology Industry
16%
Structured Design
16%
Source Codes
16%
Engineering Research
12%
Complex Subject
12%
Educational Quality
12%
Student Profile
12%
Positive Attitude
12%
Related Feature
12%
Data Mining
12%
Inherent Complexity
12%
Financial Time
12%
Computational Modeling
12%
Neural Network
12%
Simple Algorithm
12%
Educational Research
12%
Learning Approach
12%
Support Vector Machine
12%
Engineering Program
12%
Financial Information
12%
Attribute Selection
12%
Artificial Intelligence
12%
Computational Intelligence
12%
Hands-on Learning
8%
multiple robot
8%
Social Sciences
Colombia
75%
Social Commitment
50%
Equivalence between Diplomas
50%
Distance Learning
50%
COVID-19
50%
Communication Skill
50%
Family Member
50%
Evaluation Method
50%
Social Engagement
50%
Case Study
50%
Science Education
50%
Furniture
50%
Private Company
50%
Narrative Method
50%
Learning Process
35%
Electronic Engineering
25%
Life Situation
25%
Educational Process
25%
Professional Occupations
25%
Student Experience
25%
Social Practice
25%
Education Research
25%
COVID 19 Epidemic
25%
Low Income
25%
Self-Efficacy
25%
Autonomy
25%
Educational Institution
25%
Development of Science
10%
Classroom Environment
10%
Learning Experience
10%
Systems Analysis
8%
Engineering
Engineering
50%
Learning Approach
50%
Received Power
50%
Family Member
50%
Channel Estimation
50%
Channel Modeling
50%
Channel Dispersion
50%
Simulation Algorithm
50%
Commercial Software
50%
Relative Error
50%
Dimensional Image
50%
Dielectrics
50%
Computer Aided Design
50%
Learning System
50%
Recycled Material
50%
Artificial Neural Network
50%
Finite-State Machine
25%
Machine Learning Technique
16%
Computervision
16%