INIS
learning
100%
universities
80%
education
73%
humans
61%
colombia
53%
computer codes
53%
management
52%
attitudes
48%
information
46%
teaching
46%
resources
38%
industry
38%
levels
38%
interventions
38%
business
35%
people
35%
economy
33%
values
31%
size
31%
tools
30%
design
29%
capital
26%
populations
26%
economics
26%
planning
25%
data
25%
knowledge management
25%
dynamics
24%
computerized simulation
23%
marketing research
23%
case method
23%
lectures
23%
synthesis
23%
interfaces
23%
exploration
23%
marketing
23%
handbooks
23%
growth
19%
assessments
17%
metrics
15%
decision making
15%
coverings
14%
dimensions
13%
reliability
13%
reviews
12%
sustainability
11%
internet
11%
engineering
11%
space
11%
capacity
11%
germany
11%
cooperation
11%
control
10%
environment
7%
demand
7%
computer simulation
7%
interactions
7%
oils
7%
telephones
7%
lenses
7%
exceptions
7%
computers
7%
images
7%
solutions
7%
performance
7%
speech
7%
zones
7%
females
7%
refining
7%
iterative methods
7%
simulation
7%
risks
7%
evaluation
5%
comparative evaluations
5%
moderators
5%
investigations
5%
Keyphrases
Software Firms
46%
Technology Entrepreneurship
46%
What Matters
23%
Marketing Research
23%
Research-based Learning
23%
Entrepreneurship
23%
Information Economy
23%
Affective Learning Outcomes
23%
Cognitive Learning Outcomes
23%
Organizational Change
23%
Computational Modeling Methods
23%
Resource Metrics
23%
Intellectual Knowledge
23%
Critical Synthesis
23%
Routinization
23%
Heuristic Model
23%
Leadership Questionnaire
23%
Software Capabilities
23%
Managerial Ability
23%
Collective Levels
23%
Start-up Phase
23%
Dynamic Perspective
23%
Commercial Capabilities
23%
Early Growth
23%
Body Side
23%
Structuration
23%
AI in Marketing
23%
Higher Education Marketing
23%
Generative AI
23%
Education Tool
23%
Vocational Education
23%
Georgian
23%
Human Resource Practices
13%
Software Industry
11%
Firm Structure
11%
Conceptual Model
11%
Conflicting Evidence
11%
Learning Theory
11%
Affective Outcomes
11%
Early Internationalization
11%
Entrepreneurs
11%
Technological Profiles
11%
Technological Competency
11%
Foreign Technology
11%
Strategic Capabilities
11%
Co-evolving
11%
Structuration Theory
11%
Creativity in the Classroom
11%
Student Critical Thinking
11%
Innovative Space
11%
Social Media Consumption
9%
International Tests
7%
Telephone
7%
Real-world Simulations
7%
Kohlberg
7%
Marketing Education
7%
Balanced Approach
7%
Responsible Marketing
7%
AI Support
7%
Writing Quality
7%
Marketing Professionals
7%
Academic Dishonesty
7%
Moral Development Theory
7%
Academisation
7%
Youth Employability
7%
National Perspective
7%
Otto Von Guericke
7%
Magdeburg
7%
TVET Teachers
7%
Economic Competitiveness
7%
Teaching Staff
7%
Research Course
6%
Computer Simulation Model
5%
Organizational Research
5%
Agent Interaction
5%
Computational Modeling
5%
Modeling Effort
5%
Computational Lens
5%
Ill-structured Problems
5%
Routine Theory
5%
Social Sciences
Colombia
30%
Marketing Research
23%
Bounded Rationality
23%
Formalization
23%
Corporate Social Responsibility
23%
Innovation Process
23%
Generation Z
23%
Family Business
23%
Entrepreneurship
23%
Mental Health
23%
Impact Of Social Media
23%
Affective Learning
23%
Intellectual Capital
23%
Human Resources
23%
Knowledge Sharing
23%
Development of Creativity
23%
Guides
23%
Higher Education
23%
Technical and Vocational Education
23%
Vocational Education
23%
Technology Management
11%
Strategic Management
11%
Self Evaluation
11%
Critical Thinking
11%
Teaching Staff
11%
Academization
11%
Authors
10%
Evaluation Method
9%
Discourse
8%
Focus Group
7%
Media Use
7%
Media Consumption
7%
SPSS Statistics
7%
Learning
6%
Business Economics
6%
Secondary Schools
6%
Academic Dishonesty
5%
Development Theory
5%
Economic Sector
5%